Rachél Bazelais

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Pakku Man
A pacman clone

June 2016

Unreal Engine and Blender


This was a project that I started in order teach myself the unreal engine and learn their C++ blueprint node system. I started with reconstructing the third person blueprint to do a top down angle so we can see pacman and when I realized I couldn’t fit the entire level in one shot without resizing all of my assets, I used triggers to get the cameras to change angles when you nom your way into the other side of the level. All of the assets we’re made in blender. This is a time attack collect of all of the things pacman clone.

Check out my journey in learning Unreal Engine here
Download the demo here for Mac

Windows build coming soon